Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Monday, 9 September 2013

Baddies can improve, but elitists will always be assholes.

Since I started leveling my new monk alt (currently level 52), I've been hitting the LFG pretty hard, trying to visit each dungeon at least once to complete the quests before they disappear from my list as I level. Of course, as usual, the LFG is populated with either baddies or elitists.

Today, I ran across the latter - two of them. I got pulled into my group and was greeted by the druid. She was our healer, it seemed, and she was perfectly pleasant and good at her role. Our tank was a very inexperienced paladin, who admitted right away that he was new to tanking and had never done the place before. Fine, no worries, the druid and I were more than willing to help. She told him which way to go and gave him briefs on the bosses while I passed down my pally tanking knowledge.The other two were a mage and shadow priest, both of whom immediately griped about how they got stuck with a "nubadin."

Admittedly, the tank was quite terrible - at first. He couldn't hold threat at all (turns out he was not using Righteous Fury) but that was easily fixed when I told him he needed to remember to always have that on. But while he was working out how to play his role, the other two dps were being total dicks - surprise, surprise. The mage kept yelling at him to hurry up and pull more because he had "other things to do." The shadow priest kept running around and pulling stuff for the tank in attempts to make the run go faster. The entire time, they were harping at this poor guy for being a "baddie" and "not knowing shit."

I dislike being that person who says, "well back in MY day..." and all but sometimes it just has to be said. In classic, this never really happened. Why? Because back then, the game was actually hard. No heirlooms for lowbies to wear and blow through dungeons on. Everyone you grouped with was from your own server so there was accountability - if you were an asshole or a really terrible player, the whole server would eventually know about it and no one would invite you to groups or raids. It was unheard of for a tank to take on more than 3 or 4 mobs at a time, depending on the type of mob, so you can forget about tanking 2-3 whole groups of stuff at one time. But now, with LFG especially, it's just a broken record of impatient dolts screaming "GO GO GO" all the freaking time.

Eventually, the poor paladin's confidence had hit rock bottom and he whispered me to say that he was just going to leave. I told him to just sit tight and not to move - literally. I told him to just stand there. I whispered the druid, told her what was going on, and she agreed with my plan. So all three of us just stood there, doing absolutely nothing. As I suspected, a votekick was initiated against the tank. We hit "no" and kept standing there. Then the two dps started to pull loads of mobs but our healer made no effort whatsoever. So another votekick was initiated against her. It was denied. Eventually, the two elitist pricks got fed up and left - first the mage, then the priest. It took about 15-20 minutes before they realized that the three of us weren't going to move and since we had the majority vote, none of us could be voted out. So then they left.

In come two more dps, who were silent the whole time and didn't say anything as we kept trying to teach the new tank. Maybe they figured out he was new and were willing to cut him some slack. Either way, he greatly improved in just the short time it took us to finish the place. He was able to hold solid threat and was using the correct spells for the right situations. Not all bad players will stay that way; usually they just need someone to show them the ropes. Elitists, however, will grow up to be elitists and likely have elitist babies, forever doomed to repeat the cycle and drive the rest of us up the freaking wall.

Sunday, 9 June 2013

If this game is "so easy," why do baddies fail so hard?

I was on my mage, who belongs to a small guild recently formed by one of the members who also left the raiding guild we were both in. The following conversation occurred between me and who I gather is one of the new tanks that were recruited for the core team. We were discussing how he can get geared up before the next raid so he asked if anyone wanted to do HoF, but most of us were saved.

The guy wants to raid but thinks preparing for it is "too much work." Seriously? I looked him up and yes, he used to be in a solid raiding guild, though not Top 20 US like he claimed, and the GM to boot. But he was only in that guild for a grand total of 3 days so his claim was hardly a big deal. Why do people who get called out on their crap always have to claim that they're better than they actually are? How could you possibly expect people to believe that you used to be in a Top 20 guild when you think watching videos to learn fights is too much work? I'm willing to bet he left that guild after only 3 days because his attitude didn't fit in with the raiding environment. I've grouped with some of the people in that guild and they sure didn't mess around.

As a former GM of a raiding guild, I never would've let someone like this raid with my team. And we weren't even Top 20 or close to that. If he was the GM of such a guild, I really doubt they would have made even Top 20 on their server with his attitude, much less Top 20 in the US. He continued to argue and spout crap but I just paid him no mind since there really isn't anything more I could say to the guy. But he is a prime example of a raider who wants to get carried by others who came to the raid prepared. Fail "raider" is fail.

Wednesday, 22 May 2013

Escalation begins!

Firstly, I would like to say that I'm 100% with the Darkspears in their campaign against Garrosh. Blizzard had said prior that they would make Garrosh more - err, likeable - in Cata but I think they pretty much failed on all fronts in doing so. If anything, they made him even worse. If Vol'jin can /end Garrosh, I wouldn't be the least bit upset. It would free up the title of "Warchief" for someone more deserving, such as Saurfang or even Vol'jin himself. Even the young Bloodhoof would be a better choice, though he lacks in experience compared to others.

With that said, moving on to new adventures as players begin assisting the Darkspears with their rebellion. Just like with Landfall, I'm not particularly happy about being forced to complete several scenarios before being able to get the actual quests. I'd be fine if they allowed us to do these solo, like with the Isle of Thunder ones. I dislike scenarios because they throw three players in there, group makeup be damned, and expect everything to go smoothly. It almost never does. The groups always rush in there and just start killing crap without even bothering to think, "Hmm, we're all dps - no one to tank and no one to heal. We should pull carefully." Thankfully, the Blood in the Snow and Dark Heart of Pandaria scenarios were fairly easy and, once each of my groups wiped once to stupid shit, they became more cautious with pulls.

I just started on the quests themselves so I'll write more later on those since I'm still not sure how I really feel about them. But the ones I'm doing are all in Durotar and when I arrived there yesterday, it was jam-packed with players, of course. It made it a little difficult to kill the mobs I needed and to loot the overturned caravans before anyone else got to them. However, it did make it easy to kill Commanders, since it's faction-tag and more horde seem to be around than alliance.

I'm happy with some of the class changes, and very unhappy with others. Mage aoe's were buffed, which is great because I could feel how weak they were before and they needed a little boost. Now I don't feel quite so useless when Frozen Orb is on cooldown. With the changes to Living Bomb, I swapped out Nether Tempest for that talent instead and it seems to do better for single-target than NT. I noticed a 1-2k dps increase. But for mass aoe, Frost Bomb still looks to be king.

More crying from the populace led to even more paladin nerfs. I should be used to this, really, since nerfs have been making paladins their bitches since the dawn of WoW. Oh no, how terrible that the pally tank in your raid is doing more healing than you because of Battle Healer. That shouldn't really be happening if you are actually healing and not whispering your friend while simultaneously chatting with your guild about how cute it is when your cat chases your mouse as you move it around. NERF. Non-bubble healers (and even rival disc priests) crying over how much holy pallies can absorb with Illuminated Healing. Sure, that's always #1 in my top 3 heals on the meters. But I have to actually cast heals to make that shield happen. Do you see how much mana I have to use to even cast that many spells for that many shields? Give me the heal-over-time capabilities of a druid or the mana regen of a priest, then you can nerf one of the few things that actually make my job easier. It's like taking crit/Illumination away from me all over again. And I'm still waiting (though not holding my breath) for Blizzard to give me back my 1-minute Divine Plea. At least the small change to Daybreak will make the T15 2-piece bonus a little more appealing. Yay for small blessings?

I'm not really sure but I might try main-healing on my priest, instead. Just a bit burnt out from playing the paladin for so many years and Blizzard completely gutting the class every time they feel like it. I don't think I will retire Rhu - she'll always be my favorite - but I think I just need a break. I got my druid to 90 but find healing on her to be kinda meh; same with my shaman. But I haven't touched my priest in a while and have always liked healing on her before so I might give that a shot now that the xp needed to level was been reduced by 33%. It gets a little tedious after the first 2-3 alts. And! I'm ecstatic that there is no GL bottleneck for rep with the other factions anymore. Time to get that Royal Satchel pattern!

Monday, 15 April 2013

For the Horde!

As mentioned in a previous blog post, my guild (and the entire Silver Hand server, really) has been dying/dead for quite some time now. In searching for a new home, I decided to make a character on Zul’jin since it was a relatively progressed server with a large population. Last I checked, Zul’jin was #11 in progression while Silver Hand was #156. Tanmaya later informed me that Silver Hand fell even further to #193 later that week. The extent of progression is quite prominent; on ZJ, I was surprised at how many people were pugging heroic modes for tier 14 already whereas on SH, very few guilds had even finished those as a group. 

The amount of active subs on ZJ far exceeds SH also, at 15,000+ subs to 3000+. I can put up obscure and obsolete items like Hearts of Darkness on the AH and they’ll actually sell. Good luck trying to sell such items on the market of SH. Items in general are cheaper on ZJ also since the population is too large for any one person to corner the market, which has been such a huge problem on SH. And with such a large population, one would think that the amount of trolls on ZJ would be higher, but luckily such is not the case. People actually use Trade to spam for – gasp – Trade-related things! On SH, ads for guild recruitment or pug raids would be drowned out by all the trolls in Trade; on ZJ, the trolls are the ones being drowned out. What a wonderful twist of events.

It is a little more difficult to farm things on such a high-pop server, though, so there are some drawbacks. Gatherers and rare-hunters will find stiff competition. With so many people on the server, it can also be difficult to remember which guilds and players one should avoid when trying to form pugs. For those of us who don’t have top-of-the-line rigs, densely-populated areas such as Orgrimmar and the Shrine of Two Moons are hell on frame rates, even with all settings turned down to Fair. 

And you might be wondering, “Why, Rhu… What are you doing in the Shrine of Two Moons?” Yes, after 8 years of being a human crusader for the Silver Hand, Rhulain now belongs to the Blood Knight order. I felt it was time for a change and so long as I was changing servers, I might as well switch factions, too. So far, I don’t regret it. Though the Horde are not largely deemed to be as “honorable” as the Alliance, I find them to be much more interesting. My only complaint is that I absolutely can’t stand Garrosh and wish for him to die in a (very large) fire. Vol’jin once threatened to “be there to end [Garrosh’s] rule” after which Garrosh spit at his feet. I think it’s time soon for Vol’jin to make good on that threat. I’ve only been Horde for a few months and I’m already tired of Garrosh’s attitude. Vol’jin would make an excellent warchief, I think. Even Baine, who although is young, will be a better warchief since he’s proven to be his father’s son. Thrall must have been out of his damned mind, passing the title to Garrosh…

One by one, I will be moving my characters to Zul’jin. I have a lot of memories on Silver Hand and will likely leave my lower-level alts there for nostalgia, but it’s definitely time to move on, though the decision to do so didn’t come to me easily. And so here begins a new chapter for Rhulain.

At least I kept her original hair style? lol

Monday, 11 March 2013

Runescape spammers, really?

Anyone else getting a lot of spam comments from people linking stuff about Runescape? I've had to delete at least 12 comments in just as many days. It is getting frustrating. I don't want to have to start restricting the settings for comments but it looks like I might have to...

Thursday, 28 February 2013

WTB Raiders

For the past few months, my guild has been struggling to fill its raids. Our first big hit was when a raider and his two brothers disappeared over the Thanksgiving holiday. No word from them except a previous mail from the eldest stating that they were having a real-life issue. At this point, I'm more concerned about everything being okay for them rather than them not being online. But replacing them was difficult.

We were finally able to fill the raids somewhat when Tanmaya, some of her guildies, and one of her friends from another server decided to join Afterlight. Then they were followed by Ayzera, a former AL member, who decided to come back to the guild with some of his guildies in tow. Finally, we had a full raid team and even some reserves on stand-by.

As luck would have it, a few days before the first raid, RL tragedies struck. 2 of the friends that Ayz brought had to go MIA for personal, RL reasons. Only one of them returned (and I don't really expect the other to) but her schedule is greatly limited now that she has picked up a second job. She has only been on 2-3 raids since. Then Ayz started to get bombarded with work and his erratic schedule doesn't allow him to commit as he used to. He can only make it to maybe 50% of the scheduled raids. Another of his friends came on a few raids but then he also had to pick up a second job and can no longer commit. Yet another brought outstanding dps to the table but at a price - he was undisciplined, arrogant, condescending, and - for lack of a better word - was just an asshole. I had to make a choice between keeping him or losing everyone else, since no one particularly wanted to defend him. I chose to keep the other raiders but that meant losing yet another raider. To top it off, we lost more bodies when one of the healers took offense to me saying things like "Don't stand in puddles" or "Don't break chains." I never once actually called her out for doing it so my conscience is clear. But when she left, she took her husband with her, leaving us down two more raiders.

Now, we went from having almost enough for a 25-man or two 10-man teams, to having only 9 regulars. This makes things difficult as those 9 raiders consist of 3 married couples, myself included. So if something comes up with our respective families or schedules, that usually means we lose 2 people at once. My husband is schedule to work 10-hour shifts soon and not only does that mean he likely can't raid, but it means I won't be able to, either. So that brings the numbers down to 7 regulars. This would be doable, as the last 3 spots can be pugged. However, if anyone else can't make it, even if for just one week, it leaves the raid severely shorthanded.

I know this is frustrating for me, as a guild leader, to handle. But I'm more concerned with how this situation leaves my raiders. Do they feel tied down to AL out of loyalty? Am I being selfish for not just cutting them loose? They know they're free to raid with another group if raids are canceled for any given week. But I still feel bad that I can't provide them with a proper raiding environment.

Recruitment on Silver Hand is pretty much futile. All of the good raiders are already in established teams and we don't exactly have streams of people lined up to server-transfer. I'm really hoping that we'll be able to regroup come 5.2 because I really enjoy playing the game with my guild and the team.

Monday, 14 January 2013

"Just ask."

Oops, been a month since I made a post! I was busy with the holidays and exams and I was also sort of writing a holy paladin guide. But more about that another time!

My guild raid group seems to have an overabundance of healers right now so I've been trying to gear out my death knight so that I can provide some dps instead. I am currently chain-running heroics like crazy. Plate drops and other dps items have not been plentiful; I've only seen 4 items so far in about a week and some days. And you know what? Tanks have rolled against me for each one of those items. I will, though, not include the tank who rolled against me on Ook's Hozen Slicer because 1) He asked me first if it was okay for him to roll on it; 2) I know that sword is BiS for tanks pre-raid. I won the sword and he didn't complain, was just happy I let him have the chance to roll on it. But all of the other tanks wouldn't give up the dps items that they won, items which I believe I have more right to than they do. I asked nicely and was either awarded silence or hit with rudeness.

Today was no different. Bracers of the Fallen Crusade dropped and I said in chat, "Finally! Those are a big upgrade for me." (This part was cut out in the screenie, got pushed too far up by the time I was able to take a shot.) And I rolled on it. Ten seconds later, the tank rolls need on them and wins. The following discussion occurs:

Apparently, I was being bitchy. But come on, I even said in chat that it was an upgrade for me! Which means that I needed it badly. The tank took a whole ten seconds before he decided to roll, so I don't buy the "oops," (Here's Your Sign moment #1) as that roll couldn't have been an accident. As for his guildie, I don't even know what the "And u tank?" comment was about because I don't even understand what she meant by that. After asking clarification, I got nothing. At the end of the run, the tank asks, "Did u want bracers?" (Here's Your Sign #2) and I said "I would, if you don't mind." So he hands them to me and says, "Next time, just ask." (Here's Your Sign #3). I shouldn't have HAD to ask because firstly, I said in chat when the item dropped that I needed it and secondly, because it was off-spec for him and main-spec for me. He shouldn't have rolled on it in the first place.

I am not a fan of the changes to LFR's loot rules since you can trade stuff you get, but don't need, to other people who could use it. But I am becoming a fan more and more of the "assigned loot" aspect of it. I am so tired of losing healing/spirit gear to mages and warlocks on my druid and tired of losing dps gear on my DK to inconsiderate tanks.

/end rant

Friday, 14 December 2012

Friends on the Farm

I'm still really enjoying the farm aspect over at Halfhill. As a Harvest Moon fan, it would be awesome if WoW had more "active" rewards upon reaching Best Friends with each individual Tiller that are similar to how things are done in the console game. For example:

Old Hillpaw - Provides chickens. If chickens could be looted for Wildfowl Breast, it would really help with skilling up cooking or turning in the cooked dish for rep with Farmer Fung. They could even be looted for Farm Chicken, like what Sungshin sells and more higher-level recipes could have been added to use this ingredient for skill-up.

Ella - Gives you a cat. The cat could help chase off virmen and hawks from the farm. I can't stress how annoying it is to have two rows full of scavengers.

Sho - Adds an orange tree to Sunsong Ranch. The tree could yield a specific amount of oranges a day, say 5 or 10, and these oranges could be eaten like buff food that gives 150 to your top stat or something along those lines.

Fish Fellreed - Provides pigs. Perhaps these could be made into "truffle pigs" that root around and find the Shadelight Truffles needed for the cooking quest.

Farmer Fung - Provides a yak that could give a daily yield of yak milk.

Chee Chee - Provides sheep. Maybe the sheep could give a daily yield of wool fluff that tailors can turn into Windwool Cloth

Haohan Mudclaw - Provides a mushan. Miss Fifi could grab the tangled plants and pull on those for you.

Jogu - Could help make the pond on the farm deeper and wider so that it can be fished from. (Maybe this would be the type of project to help him sober up...)

There are a lot of players in WoW who don't really get "hardcore" so they do things like the pet battles and the farming to leisurely pass the time. If Sunsong Ranch could provide a more engaging environment where a player can really spend some time there, it might be enjoyable for the casuals and even for the not-so-casual, like myself, who might not feel like running LFR or heroics on some days. 

Thursday, 13 December 2012

Rep grind updates

FINALLY managed to hit Revered with the Golden Lotus! I know it's partially my fault for not doing them every day like I should have been but when you only have 3-4 hours of playtime, you really don't want to be grinding rep that whole time. I've unlocked the Shado-Pan and August Celestials dailies now but I think I will pass on doing those with my paladin. Even though it's a real bonus that I can gather 10 mobs at once and not die, it just takes way too long for me to kill stuff as prot. Instead, I'll grind my druid to Revered (thank you, rep buff for alts) and do the Shado-Pan and AC quests on her since she's feral and can murder stuff faster. At least when I die in the process (who am I kidding, it WILL happen...) she wears leather so repairs will be cheap.

Today I also hit Exalted with the Order of the Cloud Serpent! My little baby hatchling is all grown up now and big enough to carry my shiny metal butt all over the world. I really like the models for these mounts. I'll have to hurry on my druid so I can work on SP and AC rep for the other cloud serpent mounts. I especially want that onyx one for my DK and the thundering august serpent for my shaman.

Monday, 10 December 2012

Working as Intended

Yesterday, I was in ICC10 with Tanmaya and some other guildies, trying to knock out the achievements for the mount. We had 7 people and I was wondering at first if we should just go for the 25-man achievements instead since 7 people could've done this back at level 85. I figured we'd go ahead with the 10-man anyway and just come back to do the 25 since these old raids gave us something fun to do together away from banging our heads against current content and the mind-numbing dailies some of us are still grinding out.

The achievements were all a joke, really. We killed everything so fast that none of the mechanics really mattered. We did all of the fights on heroic (except LK).The only fight we had to actually do anything "correct" on was Blood Queen for bites and Valithria for the portals. Everything else was just a zerg. So you can imagine that when we got to the Lich King, we were in high spirits. The only thing annoying about this fight was waiting for the plague stacks on the ghouls to reach 30. It took some time but as soon as we hit 30, we murdered Arthas. Cue in the resulting RP cutscene and as we all waited with bated breath for the achievement to pop... Nothing. Nothing nothing NOTHING.

If our characters had minds of their own, they would've been looking around at each other with confused "WTF?!" looks on their faces, telling each other "Hey bro, did YOU get the achievement? Because I sure as hell didn't!"

We got the Neck-deep in Vile achievement but not the all-important Been Waiting a Long Time For This achievement that we actually needed to get the Glory of the Icecrown Raider meta. So, in a fit of righteous indignation worthy of even the most devout of paladins, my husband puts in a ticket to find out what was going on. Here is the resulting conversation:

So this is a KNOWN problem and has been for at least 1.5 years, maybe even more, according to some of the old posts that my husband was able to dig up. If their so-called Quality Assurance team has been working so diligently on this issue, then how come it wasn't included in any of the patches and hotfixes that have been implemented in the last 2 years? Why is this achievement still bugging out for players if they really are making sincere attempts to fix the problem? This can't be such a difficult bug to work out that they STILL haven't been able to find a fix for it after all this time.

The dude advised us to "Wait until a fix has been posted." So he wants us to wait just like all the other poor schmucks before us that have been waiting for a fix for 1.5 years for the one LAST achievement that they likely need to complete the meta. If we are this frustrated about not getting it when we outlevel/outgear the place by two whole expansions, I can't even imagine how pissed off people who did this 2 years ago are that this still hasn't been fixed.

Nice work, Blizz. Working as intended, as per your usual.

Monday, 3 December 2012

Golden Lotus farming win

I wish I was talking about Golden Lotus rep farming but, alas, I'm still not revered with that faction. No, I'm talking about farming the plants. Literally. In my little plot of farmland with the Tillers, I have always planted 16 Enigma Seeds and used to get the occasional Golden Lotus. At the beginning of last week, though, I started to get multiple lotuses every day. I even got 13 one day; should've taken a screenshot of that epicness. Every day for the rest of the week, I would get at least 4 lotuses. I thought maybe I was just having a string of VERY good luck with my plants but my husband started getting some every day, too. I doubt it's just us that are winning with this. Anyone else noticing this buff to the chance for lotuses?

Above is what a typical farm plot for me looks like these days. Not that I'm complaining!

While we're on the subject, I would also like to give a big hug to whichever Blizz employee thought of the "profession plants." These plants come in especially handy for herbalists and miners since Blizz nerfed the amount of nodes that spawn in Pandaria. Totally wrong and unnecessary, in my opinion, considering how annoying it is to gather these nodes. How many of you have had your nodes swiped from under you by an inconsiderate player who snuck in while you were clearing mobs to said node?I know it's happened to me. A lot. And the ridiculous amount of nodes that used to spawn in Pandaria have made this happen considerably less. Not so much anymore, though. Que sera sera, I guess.

Sunday, 28 October 2012

I'm sorry that I need to level my herbing?

So I guess because I'm level 83, I have no right to be picking herbs in WPL. I have to leave them there for people "who need to level the skill." People can be so damn annoying when it comes to this kind of thing... If you haven't had any herbs in the past three zones you've been in and if you can't fly out in the old zones like I can, then I'm sorry but that's not my problem. As I said above, I least I was courteous enough to leave the herbs that I no longer got skill ups from. Sue me for trying to level my professions.

Monday, 22 October 2012

Take your rare spawns and SHOVE IT.

So sick of rare spawns having nearly 2m health and at least one lethal ability each, which I usually die at least once to as I try to figure out which one of them will instantly kill me. And I'm killing these things as a prot paladin. I can't even imagine trying to do this on my mage or priest. Blizzard doesn't want players farming rares like before. Okay, I get it. But the loot is already soulbound so why make players spend upwards of 5 minutes trying to kill a mob that has a chance to drop something completely useless and is not tradeable? I give up, I refuse to waste my time killing any more of these. I've killed at least a dozen and not a single one of them ever dropped anything useful for my trouble. It's just not worth it for me.

/ragedelete NPCscan

Tuesday, 16 October 2012

Longest.Level grind.Ever.

Okay, I admit, I was ridiculously bitter when the xp-to-level was nerfed for all levels in previous expansions. It took me months to hit 60 and now people are doing it in a week or less. But damn it all, I didn't mean for Blizzard to super-buff the level grind to 90! I didn't notice the grind much from 85 to 87. That wasn't so bad. But as soon as I hit 88, it just started to really bog down. 10 hours later and I'm still only 50% into the level. I feel that after 10 hours, I should be 89 already, or at least close to it. Halfway is just ridiculous.

85 to 87 seemed to take no time at all, and that's saying something considering how much of those levels were spent playing pokewow instead of actually leveling. I'm not calling for a huge xp-to-level nerf but it would be nice to not spend 20 hours just to get through one level. Seems a bit extreme to me. The quests are at least really fun so far, so that gets me through them. But the process itself has just been so tedious that I'm seriously considering leveling my monk all the way to max after this, instead of one of my other 85's, just because I'm not keen to do this again so soon.

Monday, 1 October 2012

Pandaria Update

I was so busy preparing for the expansion and then playing the expansion, that I haven't gotten a chance to update!

So Failclysm is finally over and we can all just move on to bigger and better things. That particular expansion was just lacking for me and I couldn't bring myself to really get into it. Pandaria, however, has been amazing so far. The new continent is just absolutely breathtaking and I'm really enjoying the quests. They're a little different from what was done before and more work seems to have gone into them, making them more exciting and less of a chore to get through.

After some serious ADD on which character I wanted to level first, I decided to go with my tried-and-trusted paladin, Rhulain, who has been my main since just before Classic transitioned into Burning Crusade. As with all other expansions, when it comes time to level, I've swapped out my Prot spec in favor of Ret. Thank you, Blizzard, for getting something right by way of Dual-spec. Now I can quest as Ret and queue for dungeons as Holy. In honor of the new expansion, I have also chosen a new transmog for my Ret set. Behold! Lawbringer Armor (except I've replaced the set's shoulders with Swiftsteel Shoulders) and my faithfully-hoarded Obsidian Edged Blade from Molten Core.

My first attempts at making Pandaren characters have resulted in a new warrior (haven't played my old one in years) and a monk that I am leveling with my husband's monk. I have also faction-changed my goblin shaman (horde-side is lonely on Silver Hand) into a Pandaren shaman with absolutely no regrets.

Another new aspect that I'm really enjoying is the pet battle system. This is what I've been doing for the past several days instead of leveling like I'm supposed to. But I can't help it; so addicting! I have well over 100 pets and had some difficulty choosing which three I wanted to raise first. In the end, I chose my Crimson Whelpling, Fishy, and of course my Pandaren Monk.

As I close in on level 87, I find that I'm enjoying this expansion much more than the others before it. You might be thinking, "But Rhulain, aren't you biased against this expansion because you're Azn?!" Maybe. It could very well be my Asian lineage that allows me to appreciate the intricacies of this new world. But then again, who cares? I sure don't. All I care about is that the game is fun for me again since Wrath.

Back to the level grind!

Friday, 21 September 2012

It only took about 7 years...

...But the elusive Judgement Belt is finally mine!

Now if only Dragonbreath Hand Cannon would finally drop for my hunter... Who knows, it might take another 7 years for that one. *sigh*

Monday, 13 August 2012

Firelands like a boss.

I wasn't lucky (or perhaps unlucky?) enough to hit up Firelands when it was more relevant but I joined a cross-server raid for it today. The raid was competent and actually not fail, which is the norm in LFR (see my previous rant post) so it was a nice change. Raid lead was cool, and even though we had to wipe and redo some bosses because of a few failed achievement attempts, he never got all madbro about anything. Will definitely be doing that again!

*zeldapose* Achievements!!

Fail players and LFR = Looking For Rage.

I actually hate saying "back in my day..." but truly, sometimes it just needs to be said. Coming from a player who remembers what it was like to not have epic ground mount speed until 60, how it took up to level 40 before I ever even saw 2g, and when DPS were asked to wait for 5 sunders from a warrior tank (which was the only viable tank in those days) before touching a boss, I despise people who complain about how "hard" the game is.

The game is handed to you on a silver platter. If you spent less than 6 months leveling from 1-60 with regular gameplay, you do not have the right to complain. If you didn't spend 13 hours in one Alterac Valley match, stop your bitching. If you never had to sit in an actual LFG channel asking people on your own server to group with you for dungeons, stfu about your 30-minute DPS queue.

Oh, need gold to buy epic flight? Why don't you go do about 5 quests, that should get you enough. What was that? This is your first toon and you don't know how to quest very well? I guess you'll have to learn like the rest of us did, then. What do you mean, why do you need to learn? If you have to ask me why, then you should end your subscription right now. (This was an actual conversation I had with someone in-game.)

Last night, I was in Vortex Pinnacle and the priest who was healing died right after Asaad's first Supremacy of the Storm because he stood outside of the grounding field like a fail. He says to me, "I guess that's what aggro gets me." I replied with, "You have to stand in the triangle. It wasn't aggro." To that, he replied with, "Yes, it was." Are you stupid or something? I had the highest threat, as a level 85 tank in a normal dungeon, followed by my husband who was second in threat on his level 82 hunter doing 12k dps. Even the awful Arms warrior doing 7k at 84 and the ridiculous Combat-daggers rogue doing 5k dps at 84 were above the priest on threat. But instead of holding himself accountable for his stupidity, he blames me for letting him get aggro. Yea. Right.

Earlier this week I was in a Raid Finder run where the Blood DK tank was dual-wield tanking. Even back in the early DK days, dual-wield tanking was never viable. All the more it shouldn't be done on this expansion. This guy was a real piece of work. Granted, he was very-well geared with heroic-level DS items (so not sure why he was in raid finder in the first place) and was easy to heal, his attitude was terrible. He kept trying to kick out a ret paladin because "his dps is shit" when the guy was in the top 3 on damage done. He only disliked the paladin because the paladin called him out on dual-wield tanking. Resolve of Undying dropped. Neither of the tanks needed it, so it would have been up for grabs to those of us rolling for offspec. The ret paladin rolled and as soon as he did, the DK rolled on it out of spite. Since he didn't need it, he promptly disenchanted it. I was angry since I could have used it and I would have won it. Next, Gurthalak drops and of course the ret paladin rolled on it. Again, the DK saw him roll so he rolled on it and he won that also. And again, in spite since he had the heroic version of the sword, he disenchanted it. What a dickhead. I can't wait until the loot mechanics for LFR change in MoP.

As if that weren't bad enough, there was a resto druid in that raid that was doing less healing than that Blood DK. Thinking that he could roll on caster dps items, he switched to Balance for Madness without telling the raid. Healers were going crazy trying to figure out why the raid couldn't be kept alive during the last few platforms. I look at the healing meters and see that the druid was pitiful. So I hover over him and notice that his spec is Balance now. I tell the raid, he gets booted. We get a new healer who actually performs the role he queued up as and we win. Seriously, how difficult was that?

Gone are the days when the game was difficult enough to deter most idiots. But now everything is spoon-fed to new players and it only fuels their unrealistic thoughts that they actually are good players. Granted that there were a lot of things about vanilla WoW that didn't like, I still wish that more players of old still played to at least dilute the pool of morons that have surfaced in recent years.

Thursday, 9 August 2012

Greetings and transmog lewts.

The first post on a new blog is always daunting for me. I never know what to say beyond the usual "Hi, hello" so I'll just cut to the chase. I needed a space to post my fanfiction stories, transmog adventures, and ridiculous LFR experiences. Too many of my Facebook friends leave "WTF" comments and "You're such a nerd" every time I post anything WoW-related and I'm just sick of them slapping the gamer stigmas on me. But here, I can post whatever I want and the majority of readers will likely be WoW players anyway.

So let me begin...

My most completed transmog set so far is on my priest. She is wearing the replica Vestments of the Virtuous that can be obtained from the Darkmoon Faire. For anyone interested in picking up the replica set, the belt from this set is identical to A'dal's Gift. It will save you from having to grind the 55 faire tickets if you haven't already completed the quest line in Netherstorm that begins with Warp-Raider Nesaad. I really wish I hadn't vendored my Light's Justice since I think it will go so nicely with this set. I might go farm it out if I have the time/patience; we'll see. Hammer of the Penitent will do for now but I don't like how it has the same exact glow of Prophet's Scepter. I need a staff to use with this set just in case I find a good epic staff. Ironstaff of Regeneration is a clean, simple one. Staff of Divine Infusion is nice also, even though it has no yellow tones whatsoever. The stark whiteness of it might actually be a nice break from the pale yellow of the gear.

VoilĂ !